Great write-up! As a point of clarity, the final camera angle being used is a three-quarter view, not an isometric one. Zaxxon was in fact isometric. The difference being that a three-quarter view still has perspective and an isometric view does not have a vanishing point. Regardless, everything looks terrific and I can’t wait for the next chapter!
So the engine will need to run external. Going to use PiTrex, VeXTREME, or VecFever? Maybe build your own board or go USB connected to the Vectrex and run off the PC/Mac/Linux box?
Thanks for the reply and the PiTrex platform detail. PiTrex is a wonderful Vectrex smart cartridge to build on top of for a more resource to make a better and more flexible program.
Great write-up! As a point of clarity, the final camera angle being used is a three-quarter view, not an isometric one. Zaxxon was in fact isometric. The difference being that a three-quarter view still has perspective and an isometric view does not have a vanishing point. Regardless, everything looks terrific and I can’t wait for the next chapter!
So the engine will need to run external. Going to use PiTrex, VeXTREME, or VecFever? Maybe build your own board or go USB connected to the Vectrex and run off the PC/Mac/Linux box?
Hi Stefan, no the engine also runs (as the previous one) on the PiTrex. It's jjust more cabable and flexible.
I am not Stefan.
Thanks for the reply and the PiTrex platform detail. PiTrex is a wonderful Vectrex smart cartridge to build on top of for a more resource to make a better and more flexible program.