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Stefan Scandizzo's avatar

Great write-up! As a point of clarity, the final camera angle being used is a three-quarter view, not an isometric one. Zaxxon was in fact isometric. The difference being that a three-quarter view still has perspective and an isometric view does not have a vanishing point. Regardless, everything looks terrific and I can’t wait for the next chapter!

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Vectrexer's avatar

So the engine will need to run external. Going to use PiTrex, VeXTREME, or VecFever? Maybe build your own board or go USB connected to the Vectrex and run off the PC/Mac/Linux box?

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